Well before I had started my professional career in game development, I spent a good amount of my free time designing multiplayer maps and creating mods for the online Quake community. Several of the levels I created as an amateur helped me secure my first job as a designer and start my career. A good number of my more popular levels can be found here, with brief descriptions of how they came to be and what their influences were. Check out these levels and mods:

   Deftones: White Pony           Burning Reminders           The Bunker           The Bunker: CTF Edition     
     Evil Gemini CTF           The New Sorrow           Mystic Gemini CTF           Q3Anitgram (Mod)     

Quake III Arena


Quite possibly the coolest limited edition box ever made.


Deftones: White Pony

The acronym "DWP" stands for two things; Department of Water and Power, and Deftones: White Pony. Both were an inspiration for this small tournament map, which was one of the first I ever created for Quake III and released online. The date of the release coincided with the shelf date for the new album titled White Pony, and featured a 30-second song loop from the album track Korea. Although not a popular map on most servers, it was a stepping stone to one of the biggest levels I would ever design.

DESCRIPTION: This is a multiplayer level for Quake III Arena. To play this level you must have Quake III Arena installed on your Mac or PC. Extract the contents of the ZIP file to your Quake III Arena "baseq3" folder, and select the level from the Custom Game or Multiplayer menus. This level is compatible with most game types included with Quake III Arena, but may potentially not function while running other modifications.


Burning Reminders

Burning Reminders would turn out to be one of my most popular levels, and the level I am most proud of. I received several web awards including "Level of the Week" on PlanetQuake.com, and top rankings on lvlworld.com. I took a lot of inspiration from active lava flows of volcanoes, and good old fashioned stock Quake III Arena maps. The flowing lava was created using a simple variant of the original lava shader with some additional coordinate info to scroll the texture across the surface it was applied to. I then used the texture on patch meshes and bent them into the shapes of flowing lava. This was probably the most ambitious Quake III Arena map I had ever released. It would go on the be proclaimed one of the "Clan Maps of the Decade" by lvlworld.

DESCRIPTION: This is a multiplayer level for Quake III Arena. To play this level you must have Quake III Arena installed on your Mac or PC. Extract the contents of the ZIP file to your Quake III Arena "baseq3" folder, and select the level from the Custom Game or Multiplayer menus. This level is compatible with most game types included with Quake III Arena, but may potentially not function while running other modifications.


The Bunker

Soon after the success of Burning Reminders, I decided I wanted to work on a quick - yet technically proficient - multiplayer level geared towards bots. The Bunker was built with that goal in mind; minimal detail and simple right-angles for easy AI navigation and more gameplay-focused structural design. Not a popular offering for those craving smooth curves or ultra detailed aesthetics, but a smarter map overall. Soon afterwards, I took what I had learned and applied it to another type of competitive gameplay...

DESCRIPTION: This is a multiplayer level for Quake III Arena. To play this level you must have Quake III Arena installed on your Mac or PC. Extract the contents of the ZIP file to your Quake III Arena "baseq3" folder, and select the level from the Custom Game or Multiplayer menus. This level is compatible with most game types included with Quake III Arena, but may potentially not function while running other modifications.


The Bunker: CTF Edition

The Bunker - CTF Edition. This modification of the original deathmatch map featured extended flag rooms with the addition of tunnels connecting to the lower levels near the center of the map, and a grenade gauntlet for players daring enough to take the shortcut to the enemy flag. Again, the focus on bots allowed me to learn and take on a new challenge.

DESCRIPTION: This is a multiplayer level for Quake III Arena. To play this level you must have Quake III Arena installed on your Mac or PC. Extract the contents of the ZIP file to your Quake III Arena "baseq3" folder, and select the level from the Custom Game or Multiplayer menus. This level is compatible with most game types included with Quake III Arena, but may potentially not function while running other modifications.


Evil Gemini CTF

I personally enjoy Capture The Flag as an actual sport. It was with that competitive spirit that I designed Evil Gemini CTF. The level features a symmetrical layout with two towers that place the flags roughly ten-meters apart from each other, shielded by glass partitions that leave just enough room for players to exchange rockets underneath. The compact design made the level ideal for quick pick-up games of three-on-three. Once again, the level received high marks and another "Level of the Week" award on PlanetQuake.com.

DESCRIPTION: This is a multiplayer level for Quake III Arena. To play this level you must have Quake III Arena installed on your Mac or PC. Extract the contents of the ZIP file to your Quake III Arena "baseq3" folder, and select the level from the Custom Game or Multiplayer menus. This level is compatible with most game types included with Quake III Arena, but may potentially not function while running other modifications.


The New Sorrow

After focusing on gameplay in my previous designs, I decided to try spending some time using Quake III Arena as a canvas for expression. The New Sorrow was one of a few such levels that I publicly released where I designed more with my feelings and less with my head. Focusing only on aesthetics and the technical limitations of the engine (it's difficult to see the rain in the screenshots), I tried to get in touch with my "inner emo" and build a "Tim Burton-esque" gothic/urban setting. As expected, gameplay was flat and nothing special. However, I feel like it was a more expressive work than anything else and so I am happy with it. I'd probably avoid putting it in with a group of maps that I would play for the sake of having fun.

DESCRIPTION: This is a multiplayer level for Quake III Arena. To play this level you must have Quake III Arena installed on your Mac or PC. Extract the contents of the ZIP file to your Quake III Arena "baseq3" folder, and select the level from the Custom Game or Multiplayer menus. This level is compatible with most game types included with Quake III Arena, but may potentially not function while running other modifications.


Mystic Gemini CTF (Sock's Remix)

Not too long ago, I was contacted by a fellow designer by the name of Simon O'Callaghan (known by some as "Sock" in the online mapping community). To my surprise and delight, he wanted permission to re-make one of my previous CTF levels, Evil Gemini. Even if it wasn't Sock I would have gladly said yes, but having known the caliber of his work from past levels of his I had played, I was really excited to see what he had in mind. We wasted no time in collaborating on things we could change - things we could improve from the original. In the end I couldn't be happier with what Sock came up with. The design is simply beautiful, and adds a number of new twists to the original game mechanics. Sock and I worked very well together, and I hope in the future we can do so again on something new.

DESCRIPTION: This is a multiplayer level for Quake III Arena. To play this level you must have Quake III Arena installed on your Mac or PC. Extract the contents of the ZIP file to your Quake III Arena "baseq3" folder, and select the level from the Custom Game or Multiplayer menus. This level is compatible with most game types included with Quake III Arena, but may potentially not function while running other modifications.


Q3Antigram (Graphics Mod for Quake III Arena)

Note: This section is coming soon.