Nik Mohilchock

about nik...

My name is Nik Mohilchock, and I am a veteran video game designer currently based in the Bay Area. I work as both an independent developer and professionally as a senior designer specializing in 3D action games. I am also Autistic - diagnosed as having Autism Spectrum Disorder - and as a "neuro-diverse" individual I do my best to advocate for other Autism sufferers in the tech industry. As someone who has a lifetime of experience with learning disabilities and difficulties with communication, I'm a very strong and vocal supporter of several industry inclusion initiatives, programs, charities, and foundations that help with workplace equality such as Autism Speaks, Wrong Planet, and also Girls Who Code.

Despite my handicaps, for two decades I have been an influential voice behind some of today's biggest video game franchises including Quake, Call of Duty, Tomb Raider, and Marvel. On my website you will find information on many of the prior projects with which I have been credited / affiliated with, in addition to works prior to my career and free downloads of multiplayer maps and other software I have developed during my lifetime.

As a renaissance / jack of all trades developer, my skill set is broad and includes working knowledge of several engines, IDEs, languages, techniques, and transferable industry experience working with top talent in the fields of digital entertainment and interactive media. These skills also include systems design, combat design, puzzle design, UX / UI design, graphic design, scripting / programming experience, audio production and ADR voice casting, electronic music composition, level design, design for single-player / co-op / multiplayer experiences, table top / board game / card game design experience, and much more.

career portfolio

Over my career I have successfully shipped several titles ranging from independent endeavors to massive AAA big-budget IPs. Here is where you will find many of the titles I have had the privilege of contributing to, along with some brief information regarding my personal involvement and responsibilities on each project. If you have any questions about any of these titles, please feel free to get in touch via the form below.

Rise of the Tomb Raider

Rise of the Tomb Raider

2015/2016, Crystal Dynamics
Dungeon Defenders II

Dungeon Defenders II

2014, Trendy Entertainment
Sorcery [PS3 Move]

Sorcery [PS3 Move]

2012, The Workshop Entertainment
F.E.A.R. 2: Project Origin

F.E.A.R. 2: Project Origin

2008, Monolith Productions
Call of Duty 3

Call of Duty 3

2006, Gray Matter Studios / Treyarch
Call of Duty 2: Big Red One

Call of Duty 2: Big Red One

2005, Gray Matter Studios / Treyarch
Call of Duty: United Offensive

Call of Duty: United Offensive

2004, Gray Matter Studios

projects + downloads

I've been fascinated with gaming and interactive media since a very young age. As a teenager and even today as an adult I've contributed many, many hours to the worldwide gaming community by providing content and instruction on how to create and share works with others. Here you will find many of the contributions I've served up over the years for you to download and enjoy - for free! You can also get a sneak peek at some of the personal projects that I am currently involved with. If you have any questions, comments, or issues, please don't hesitate to send me a message via the Talk To Nik form and give me your feedback.

PROJECT NAME:

"Project .:AIR:."
Project .:AIR:.

Download: Quake III Arena Map Pack

Click Here to Download
Quake III Arena Map Pack

This is a collection of nearly every level I have created and released for Quake III Arena. Included in this bundle are six original levels ['Burning Reminders' (CMotD Edition), 'Bunker', 'Bunker CTF', 'Deftones: White Pony' (Knife Party), 'Evil Gemini CTF', and 'The New Sorrow'] and one collaboration with Simon "Sock" O'Callaghan, author of ['Mystic Gemini CTF']. Just unzip and place the ".pk3" files into your \baseq3\ folder, and you're good to frag.

talk to nik

Hopefully you've found what you were looking for, but inevitably we all have questions. If you have any comments, contract / employment opportunities, inquiries, or issues with software you downloaded from my website, I want to know all about it. So please, include your name, webpage (if applicable), message subject and any brief but detailed information I might need to give you the best response I can. I can't reply to everyone but I will make an effort to get back to you in timely manner, and thank you for sharing your time and thoughts with me.

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Again, please allow me a week to get back to you with a reply. If the issue you are trying to contact me about is urgent, please include the word 'URGENT' in the subject line.

Copyright 2017, Nik Mohilchock