| W E L C O M E | Updated: 04/07/2011 | |
Welcome to my online portfolio! My name is Nikolai Mohilchock, and I have been working with digital media for well over a decade. This site is a repository for all the work I have accomplished or contributed to throughout my career. If you have questions about any of the content you find here, please feel free to send an e-mail to "Nik [at] Mohilchock.com", and I'll be happy to answer them. Be sure to check out the Downloads page for tons of free stuff. You can also become a fan on Facebook, or connect through Linked In. Enjoy your visit!
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I am currently working at The Workshop on their first title "Sorcery" for the PlayStationTM MoveTM. It's an exciting and ambitious project that utilizes the full potential of the hardware, and I can wait for the rest of the world to experience it.
| U P D A T E S | Updated: 04/07/2011 | |
- Update: April 07, 2011 - I've been hard at work upgrading and cleaning up my website. It has been long overdue for a redesign and I decided to go with the "modern blueprint theme - built entirely out of HTML tables and content driven by SSI. Not a lot to report, except for "Sorcery" is moving right along and I'm really enjoying every minute working on it. A number of my friends and colleagues have asked if the studio is still hiring and unfortunately we've got a full team - but don't let that stop you from sending your resume to info@theworkshop.us.com. I wish the best of luck to all my former team mates and I hope everyone lands on their feet.
- Update: March 26, 2011 - My first update of the new year! I've relocated to Los Angeles, CA to work at The Workshop on their first game: "Sorcery". The studio is comprised of several former Treyarch employees, including founder Peter Akemann, Chris Busse, and a number of other great people. I'm working on an ambitious and amazing project that I'm proud to be associated with, and I look forward to seeing on shelves this holiday. Although I can't say much about the project, it is definitely a good reason to own a PS3 Move (and if you know me, that's a big statement). What little media is available on the net doesn't do this game justice, and I'm really excited to be a part of it.
I will have a page online in the coming weeks to touch on some of the work I did while working for Ignition Entertainment. I can't disclose much information, but we had some extremely impressive tech, and a great game that we were all proud of toward the end. You know how the old saying goes... "great works of art are never finished, they are only abandoned."
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