» Welcome to the Online Portfolio of Nikolai Mohilchock
Welcome! Make yourself at home, check out every section, download every file. It's all yours, all here for you to enjoy! I spent several weeks rebuilding this site and utilizing the latest and greatest in browser functionality to bring you a stylish and entertaining browsing experience. These pages are packed with information on some of the many projects, professional work, and personal doodles that I have had the pleasure and privilege to work on - written in a blog-style format for everyone to enjoy. If you have any questions about anything you see or download - or you'd like to know more about a particular project that seems to be missing, don't hesitate to connect with me and ask!
Current Project: Rise of the Tomb Raider
Rise of the Tomb Raider - Coming to Xbox 2015!
Details about this title and the role I played in its development will become available soon! I also highly recommend checking out the Personal Projects page, as it receives the most frequent updates (aside from the news section below) and exciting new things to see and listen to!
- October 4, 2014
Wow, 4 months is a long time to go without any updates! Let me try to quickly recap what has been going on...
- I joined up with Crystal Dynamics in July and have since been working on combat encounters as one of their senior designers.
- I've relocated to Hayward, California where I currently enjoy a beautiful view of San Francisco bay, and all the beautiful weather that comes with it.
- My board game "Magic Ops" is going through some changes to make it faster and a tad more accessible, and have commisioned new artwork for the growing number of cards.
So as you can see, I've been plenty busy over the last few months. However now that I'm situated and the unpacking process is nearly done, I will be able to give you more frequent updates about what I'm working on and things to be excited about - like the upcoming Rise of the Tomb Raider for Xbox in 2015!
- June 18, 2014
I've been digging deep into Unreal Engine 4 and experimenting with all kinds of features and new methods of doing things. Recently I decided to utilize all the tricks and disciplines I've picked up to make a complete stand-alone example; a free level in which anyone can walk around inside a nicely decorated set piece to check out the amazing materials, lighting, physics, and power of Epic's new engine. So... I added an Unreal Engine 4 Example Map page to the site! In the coming days I'll be releasing the stand-alone level with all the tricks I've picked up so far, and in the mean time you can check out screenshots of the level and editor in action. You can find a link to the page under the Miscellaneous menu, or simply click the link above!
Looking for older updates or can't find what you're looking for here? It may have been moved to another page, or I haven't figured out the best solution for retrieving old news archives. Rest assured though, I'm always working on trying to keep this site bursting with content. Check back in a week or two, and if you still can't find what you're looking for, let me know about it!